slum magazine

“Our dreams are a second life.” ~Gerard de Nerval

Immersive Adventure, Action and Elephants: Drax Files goes to MadPea

By Cat Boccaccio.

MadPea games in Second Life often unfold in dark and mysterious surroundings, shrouded in fog, shadows of unthinkable shapes looming – and yet all are created by a bright, even brilliant team of scripters, 3D modellers, designers and testers from around the world. In episode 8 of the Drax Files: World Makers, machinima artist Draxtor Despres introduces us to MadPea team leader and inveterate story-teller, Kiana Writer.

drax mad pea group

Spell-binding immersive games like The Peatonville Mystery and Sanity Falls are MadPea’s speciality, with story components and props meticulously designed and modelled to propel the disturbing, but ultimately rewarding, story lines along.

Second Life offers a unique opportunity for immersive gaming. “In a lot of console games, you become a totally different person,” Ms Writer says, “but in Second Life so many people identify themselves as their avatars. So they get to play as themselves, and that’s really huge.”

While Kiana Writer admits she is no artist or designer (“I’m like the painter who can’t paint!”) , she has assembled a talented group at MadPea. “They are like my paint brush,” she says. “You can explain the vision that you have in your head, and they can bring that to life.”

drax mad pea 6

Second Life also lends itself well to collaboration, especially when participants are separated by oceans. They can meet inworld in real time; work, discuss, plan interactively as a group. “It doesn’t feel like we are in different countries, because we are all in the same space.”

But MadPea and Second Life are confined to adventure and exploration games, not action games, correct? Wrong. The technology has evolved so much, Ms Writer explains, that the MadPea team are actively developing an action game called Unia, of which Drax gives us a sneak preview.

drax mad pea 14 unia

Throughout the interview, Drax provides his usual ingenious combination of behind-the-scenes action with stunning Second Life vistas. The scenes Drax shows us of Unia, the action game in development, do look fast-paced and exciting, but still retain the signature MadPea dark suspense, quirkiness, and attention to detail on a grand, dramatic scale.

drax mad pea 16 unia 5

My only question is about the Unia elephant. A friendly elephant, yes? The elephant is on “our” side, right? Right?

Screenshots from Drax Files: World Makers Episode 8. 

Check out the MadPea website.


About slummagazine

slum magazine is about all things Second Life: art, music, news, reviews, shopping, love and life.

2 comments on “Immersive Adventure, Action and Elephants: Drax Files goes to MadPea

  1. Apmel
    June 30, 2013

    Great follow up to a great Drax File.


  2. the dune mouse
    November 2, 2013

    If I pop back into SL from time to time this is definitely be something I would check out.


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This entry was posted on June 28, 2013 by in Art & Music, SL Life & Love and tagged , , , , .


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